@bethesda
Hello everyone,
Cooperation project with Nvidia Taiwan
Fallout76 game theme.
I am honored to have been invited to participate in the Nvidia Geforce Taiwan TGS event for a modding project. For this project, I wanted to try a different style than usual and took the theme of Fallout 76 as the starting point.
To showcase the Geforce RTX 2080Ti and the ZADAK MOAB II WATER-COOLED PC, I thought of the classic in-game item PIP BOY 2000 as a fitting concept for the mod. I decided to focus on this concept to complete the mod's highlight. The PIP BOY 2000's screen was perfect for showcasing the internal hardware of the MOAB II WATER-COOLED PC case's front, and the lower part of the tape storage was designed to integrate the Geforce RTX 2080Ti, which also highlighted the graphics card's features.
For this mod, I wanted to try an aging style that I had not done before, which was challenging to implement. I used a lot of 3D printing to showcase all the assembled components at the bottom, with each component taking approximately 15-23 hours, and a total of about 20 small and large parts.
From 3D printing, filling, sanding, and painting, the painting process alone took ten layers, which was very time-consuming. I also had to handle rust and aging effects, and the filling process required waiting for 6-8 hours for complete hardening before sanding. Each component took about two weeks to complete.
For coloring, I also added a rust effect, which took approximately two weeks to complete. I started with epoxy primer, followed by topcoat primer, rust effect paint surface treatment, metal rust paint, effect paint, topcoat, damaged paint scraping, aging effect treatment, and finally, a layer of transparent paint.
I used CNC, laser cutting, iron, and aluminum components to create the metal parts of the prop, and I wanted to showcase every detail, including the rotating pointer. I also retained the original features of the case, such as the temperature display, which was integrated into the position where the original speaker was located. I also made some changes to the position of the touch-sensitive switch, and the water inlet was pulled out and combined with the modified component to make it more realistic.
這次很榮幸受到 Nvidia Geforce Taiwan TGS 活動的改裝邀請,嘗試不同以往風格的改裝來呈現這次作品.
這次的合作改裝項目以 Fallout 76 遊戲主題為出發點,想著如何呈現 Geforce RTX 2080Ti 以及知道 ZADAK MOAB II WATER-COOLED PC 的改裝機殼後,馬上聯想到遊戲內最經典的道具 PIP BOY 2000 非常適合這次的改裝概念,所以就開始以這概念出發來完成這次改裝的重點,
PIP BOY 2000 的螢幕部分剛好適合 MOAB II WATER-COOLED PC 的機殼的機殼正面完整呈現內部硬體,下半部卡帶的收納部分就設計把 Geforce RTX 2080Ti 融合在這部件裡面非常的搭,也充分展示了顯卡的特色.
此次改裝作品想嘗試以往沒有做過的舊化風格,實做起來非常的費工,運用大量3D列印來呈現底部所有組合件,每個部件大約是15~23小時種共大大小小部件約20個
從3D列印件,補土,打磨,上漆…光漆面就上了10層相當的耗時,還需要鏽化處理以及最後的舊化處理,
補土部分,上了環氧樹脂後需要等6~8小時完全硬化後才可以開始下一階段的打磨
打磨部分,所以部件大概花了2個禮拜的時間才完成
上色部分,大約也是2個禮拜,因為是舊化加鏽化效果,
從環氧底漆開始後面分別是面漆底漆,鏽化效果漆面處理,金屬鏽化漆,效果漆,面漆,破壞刮漆,舊化效果處理,最後在上一層透明漆
使用CNC, 雷射切割,鐵,鋁件來製作道具中的金屬部件,
此外連可轉動的指針小細節都想完整的呈現出來,
另外也保留原本原本機殼上的特點,溫度顯示器融合在道具本來是喇叭的位子,還有感應式的開關也做了一些位子上的變化,
注水孔也拉出結合在改裝部件外面,更符合作品的真實性
Spec:
INTEL CORE 9900K
NVIDIA GEFORCE RTX 2080 Ti
ASUS ROG MAXIMUS XI GENE
ZADAK SHIELD RGB DDR4 3200MHz 16GB(8GBx2)
APACER AS2280 M.2 SATA III 128G
FSP DAGGER PRO 650W SFX PSU
ZADAK MOAB II WATER-COOLED PC
ZADAK CPU WATER BLOCK
ZADAK MOAB M.2 RGB HEAT SPREADER
COOLER MASTER MASTER FAN MF120R A-RGB
Thanks Nvidia ZADAK ROG FSP Apacer Coolermaster support.
#Nvidia
#Zadak
#Apacer
#Coolermaster
#FSP
#ROG
#Momo
#TGS
#Fallout76
#AKMod
AK Mod
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