H.A.T.E. (HOSTILE ALL TERRAIN ENCOUNTER)
========================================
The year is AD 2320 and the Galaxy is in turmoil with the alien threat ever increasing,
the lack of experienced assault a personnel is severely undermining the defences of
civilised sectors. You are needed to repel the hostile alien forces - but you have to
qualify first. Prepare to go to Stripworld - the training ground for all Galactic Fighter
Pilots!
LOADING INSTRUCTIONS
CBM 64/128 CASSETTE
Press SHIFT and RUN/STOP keys simultaneously. Press PLAY on the cassette recorder.
CBM 64/128 DISK
Type LOAD "*",8,1 and press RETURN.
SPECTRUM 48/128K, +2 CASSETTE
Type LOAD"" and press ENTER. Press PLAY on the cassette recorder.
SPECTRUM +3 DISK
Turn computer on, insert disk and press RETURN.
AMSTRAD CPC CASSETTE
Press CTRL and small ENTER keys. Press PLAY on the cassette recorder.
AMSTRAD CPC DISK
Type RUN"DISK and press ENTER.
ATARI ST
Insert disk, turn on computer and game wil load and run automatically.
CBM AMIGA
Turn on the computer, insert disk.
SCENARIO
The year is AD2320 and the Galaxy is in turmoil. With the alien threat ever increasing,
the lack of experienced assault personnel is severely undermining the defences of
civilised sectors. You are needed to repel the hostile alien forces - but you have to
qualify first. Prepare to go to Stripworld - the training ground for all Galactic Fighter
Pilots!
Initially controlling a Star Fighter, PLASMA CELLS lining the route must be collected and
taken through the barrier. Upon completion of this level you will take the controls of the
ground assault vehicle. Manoeuvre the GAV to the next barrier, again collecting Plasma
Cells to power the waiting Star Fighter. This will continue until you can advance no
further.
To test you to the simulated alien defences line the way and must be overcome. Ground
skimming projectiles, intelligent missiles, enemy star fighters, mine barriers and many
more obstacles will challenge even the most advanced Fighter Pilot.
GAME PLAY
You begin with four lives (one CBM 64/128). Each time your craft is destroyed a life is
lost. Extra lives are gained by collecting the PLASMA CELLS (the remains of the nuclear
generators). If your craft is hit whilst carrying one or more cells one cell will be
destroyed whilst saving you from destruction. The number of Plasma cells carried through
determines the number of lives for the next level.
If you loose all of your lives beyond level two CENTRAL COMMAND will send you back one
level.
HOSTILE ALL TERRAIN ENCOUNTER has 30 levels, divided into three stages.
Levels 1-10 Trainee
Levels 11 - 20 Fighter Pilot
Levels 21-30 Commander
Upon completion of levels 11/21 all subsequent games will begin at these levels. To return
to level 1 the game must be reloaded.
SMART BOMB (CBM64/128 Version Only)
Touching the smart bomb causes it to detonate, destroying everything on screen except your
ship. This includes any Plasma cells that your ship may be carrying.
CONTROLS: STAR FIGHTER
Fire Lasers — •
Dive
^
|
Bank left ----------------*------------------- Bank right
|
v
Climb
Alternatively the following keyboard controls can be used:
Q - Climb
A - Dive
K - Bank Left
L - Bank Right
SPACE BAR or Z to M - Fire lasers.
The take off and landing procedure is controlled by autopilot.
CONTROLS: GROUND ASSAULT VEHICLE
Fire Lasers — •
Advance
^
|
Move left ----------------*------------------- Move right
|
v
Retreat
To launch a bomb press the FIRE BUTTON whilst pushing the joystick forward.
Alternatively the following keyboard controls can be used:
Q - Advance
A - Retreat
K - Move left
L - Move right
SPACE BAR or Z to M - Fire lasers
Q and SPACE BAR - Launch Bomb
P - Pause
ENTER - Return to game
G & U - Abort game
N.B. You are unable to move forward whilst launching a bomb.
CREDITS
H.A.T.E. written by Costa Panayi (Spectrum, Amstrad). CBM 64/128, Atari ST and CBM Amiga
programming and graphics by Sentient Software Limited from an original design by Costa
Panayi for Vortex Software. Music and sound effects by Benn Daglish.
© 1989 Vortex Software. Produced under license by Gremlin Graphics Software Limited,
Alpha House, 10 Carver Street, Sheffield, SI 4FS. Telephone No. 0742 753423.
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