This is the fourth part of the tutorial series where we will be creating a stylized character sculpt from start to finish. If you missed the previous parts, you can find them in this playlist: [ Ссылка ]
Ahead in the coming weeks we'll cover:
-Setting up references & Blocking out the character - [ Ссылка ]
-Merging the Blockout & Sculpting - [ Ссылка ]
-Sculpting the head - [ Ссылка ]
-Head Retopology - [ Ссылка ]
-Body Retopology - [ Ссылка ]
-Rigging - [ Ссылка ]
-Hair - [ Ссылка ]
-Clothes and Accessories - [ Ссылка ]
-Materials - [ Ссылка ]
-Lights & animating a turnaround
twitter!: [ Ссылка ]
instagram!: [ Ссылка ]
#blender 3.3
addons used: loop tools
Specs:
i5-12600K 3.69 GHz
Nvidia RTX 3070
32gb ram
Windows 10
Davinci Resolve
Sony Vegas 13
Blue Yeti
Wacom Cintiq 16
Photoshop CC
Lazy Nezumi
OBS Studio
Music by © Henry Keate t/a TheRelaxedMovement. All Rights Reserved
[ Ссылка ]
[ Ссылка ]
I didn't make chapters on this one since I jumped around so much during the sculpt.
#3Dmodeling, #Blender, #modeling, #sculpting, #blender, #blender3d, #blockout, #tutorial,
![](https://i.ytimg.com/vi/3zyOG5cmYXc/maxresdefault.jpg)