Titan Souls No Hit Run
Tian souls no hit was a fun one, since most of the strats were there already it basically cut off the strat process which i admit i dont think i would have come up with some of these setups that exist for some of the bosses in this Titan souls no hit run so i appreciate Solrot for putting up a guide for the titan souls no hit run.
Difficulty: Standard
Modifiers: None
Total Days: 3
Days Since routing: 2 (Used a guide for this run)
Total Hours: 9 Hours and 20 minutes
Hours Since routing: 6 Hours and 40 minutes (Used a guide)
Guide used for this run: [ Ссылка ]
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Rules for No Hit are as follows
1. Direct damage from enemy counts as a hit
2. Enemy grab counts as a hit even if it doesn't do damage
3. Staggers from enemies also count as a hit including AoE
4. Staggers from your own equipment DON'T count as a hit
5. Static or Dynamic Environmental damage doesn't count as a hit
6. Self hit or damage doesn't count as a hit including fall damage
7. Dead enemies that forces an animation on the player don't count as a hit
8. Dynamic Traps count as a hit but Static Traps don't
9. Physically Blocking counts as a hit
10. Deflect, Reflect, Counters or Parries doesn't count as a hit and are allowed, if it requires blocking first then is not allowed
11. Enemy hitting your barrier (meaning a shield that is not in contact with the player) doesn't count as a hit
12. Scripted Damage doesn't count as a hit (even if avoidable by unintended means)
13. Hits on mini games don't count as a hit
14. Death counts as a hit unless scripted
15. Player deployable traps don't count as a hit.
16. Quit outs are forbidden when in combat
(you are in combat if you're attacking an enemy or the enemy is noticed you and/or is aggroed)
17. Soft cc doesn't count as a hit
18. An effect that procs on you wont count as a hit unless it cause hard cc or loss of health
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