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Decent (if poorly-optimized) level set within some moody tunnels. While the architecture is decent and the lighting sets the tone, the layout isn't the greatest and the silent lift (a flaw in the current SDK build?) was pretty frustrating to figure out. The level is somewhat challenging, though mostly due to an ammo shortage and having to deal with some tough enemies (including BIG JOHN himself) in very tight corridors without an SSG. Still, CrypticJacknife displays some knowledge of building retro FPS maps and I hope to see even better content from this author in the future.
Note that the file structure will not work as-is; you'll need to add Quake's palette.lmp to the folder, create a "maps" sub-folder, and move the .bsp file into it in order to play.
3/5
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#dusk #duskmods #newbloodinteractive #unity #mods
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