This is a follow up from my last video. I made a couple of examples using the Door Kickers game. Door Kickers is a top down SWAT simulator game that includes a level creator that can be used to demonstrate CQB concepts. I made a couple of short videos showing the advantage of Deliberate CQB method vs the more traditional Dynamic Stack & Flow method. I do not go too deep into the weeds on specific arguments in favor of Deliberate, you can find that in my last video here:
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