265k nodes, 460k edges, 30FPS, 3070Ti.
Unity compute shader implementation of Force Atlas 2 algorithm with Barnes-Hut repulsion optimization.
Dataset: [ Ссылка ]
![](https://i.ytimg.com/vi/4JS-30dglqg/maxresdefault.jpg)
265k nodes, 460k edges, 30FPS, 3070Ti.
Unity compute shader implementation of Force Atlas 2 algorithm with Barnes-Hut repulsion optimization.
Dataset: [ Ссылка ]