A NL-related Civ video to practice my editing. I had never done a multicam Let's Play before, and I noticed that one of my favourite Youtuber groups happened to have 6 perspectives of the same game all uploaded to their individual channels. So I decided to put it all together, and see what it was like.
I will most likely not be continuing to edit this Civ series, unless I receive some kind of monetary compensation for my efforts, which also is not going to happen. This is too much work to be doing for free, especially now that I've gotten some practice in and I'm good at it.
And for anyone who thinks that demanding payment is douchey, please look at what the video looks like in Premiere before you tell me that I should do more free art.
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When I watched this series for the first time last week, I couldn't help but feel like maybe it'd be better if it was all edited into one video, as opposed to spread out over 6 channels. People kept reacting to what was on their own screen and then not saying anything, instructing the other players to watch it when it comes out. And, I think we all know that's just not happening.
This audio is basically the same as the audio from all of the other channels, which is a little disappointing to me. If I had access to everyone's individual audio I would have been able to make a much better video, I feel. For the master audio I used for most of the time, Rob was too loud, and Dan and Alex were way too quiet. If I had been able to use individual audio tracks, I could have fixed that and done away with a lot of the dead air, possibly to make it more of a highlights video with all 6 perspectives.
I learned a lot from making this, and I'm sure that if I wanted to, I could make another video much quicker. I managed to figure out how text defaults work (Screw you, default Adobe font!) and I learned a lot about the format of editing a multicam let's play.
You might notice that at the start, there are a lot more cuts in between perspective. This is partially a holdover from my days of editing dialogue, but this is also a way to familiarise the audience with the voices. When Ryan speaks, I'll switch to Ryan's perspective. When Rob speaks, I'll switch to Rob's perspective. When Austin speaks, I'll switch to Sinvicta's perspective, because I get their voices messed up a lot.
Once the video goes on later and later, and the audience begins to know which one is which, I can start making the cuts longer. Then, the audience can focus on the game going on, and look at each perspective to figure out what's happening. Of course, old habits do die hard, and some conversations are still punctuated by switching cameras to whoever is speaking, but in the future I'll be more cognizant of my editing style and try to stay away from this.
If I were to change anything about this, I would probably add in a little more editor commentary to spice it up, add music to the start and end of the video, make an end slate, and try to avoid editing to the conversations in the latter half of the video.
Overall, I think this is a pretty good video and I would love to do it again in the future if my career brought me to a position where this would be my responsibility.
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