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Control Rig allows you to create custom controls on your imported skeletal mesh in which you can generate new, or modify existing animations within the Unreal Editor.
In this video i'm using Control Rig to Procedurally Aim/Look At the Character to the specific object.This is the Part1 in which we setup control rig for LookAt (Aim_Node).
00:00 Tutorial Intro:
00:45 Creating Control Rig Asset:
01:40 Creating LookAt Arrow Ctrl:
02:35 Creating Head Bone LookAt IK(How to Setup Aim_Node):
05:20 Creating Upper Body LookAt IK:
08:10 Ending
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