Discord: [ Ссылка ]
Documentation: [ Ссылка ]
Marketplace: [ Ссылка ]
Demo: [ Ссылка ]
This project allows you to easily and quickly add fully replicated and animated toggle-able Vaulting, Mantling and Sliding abilities through Blueprint Actor Components.
- Customize it, Make it yours - Allows you to customize the system even in real-time.
- Plug & Play - Simple Actor Components to be initialized and the rest is history.
- Simple Blueprints - The entire system is in blueprints, coded with optimized industry standards. It is also compatible with C++.
- Fully Replicated - The entire system is replicated over the network and can be played in multiplayer.
- Optimized Interpolation System - An optimized interpolation system which avoids the overhead of timelines and manager components
- Procedural System - You can use any obstacle size! The system will automatically detect dimensions and warp the character location
- Vaulting and Mantling - Vault and mantle over any obstacle of any dimensions!
- Sliding with Root-motion - Slide with root-motion animations. You can also tune the rotation rate to be able to turn during the slide!
- Sliding with Interpolation - Don’t want to use root-motion? No big deal. Use our optimized custom-made interpolation system and avoid all the overhead of Timelines and Component managers! You can also tune the rotation rate to be able to turn during the slide!
- Foot IK System - A simple Foot IK Component that is easily removable. Adjusts feet locations and rotations to slopes.
AI Parkour in #unrealengine5
Теги
C++Unreal EngineunchartedmarketplaceblueprintframeworkrpgparkourcheapanimationsdebuggingGameDark SoulsRPGUE4AISouls likeCombatgreatswordswordparryblockinggame devWikiGame GuidesUnreal Engine 5UE5Next GenAnor LondoVaatiVidyaMortal ShellPS5alsals v4advanced locomotion systemgta vhitboxprojectilecombatbeamcirclehomingpoisonaurora devsdamageVFXNiagaraRVMVaultingmantlingmovementreplicated vaulting and mantlingsliding