I will show you how to create realistic emissive LED screen material with real RGB pixels inside Unreal Engine 5. We will create flexible material, so you would be able to use any screen texture and any pixel shape for your project. This material will be great for any screens, TVs, billboards, and other emissive materials in your scene.
Check out my other Unreal Engine content:
Realistic fluted, ribbed, and frosted glass material
[ Ссылка ]
Timestamps:
0:00 Reference
0:44 How this material works
1:41 RGB pixel and screen textures
2:04 LED Screen material
5:20 Material instance
6:01 The problem and how to fix it
7:50 Viewing Angle Control
9:35 Distance control – pixel lines
11:58 Distance control – pixels
12:54 Final result
13:03 Using different pixel textures
13:21 Using different screen textures
13:41 Texture optimization
Here's my Behance profile: [ Ссылка ]
#Unrealengine5 #ue5 #tutorial
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