In this 2014 GDC session, freelance writer Jeremy Bernstein dissects memorable characters in existing video games, address the unique challenges in establishing characters in games, and provide a framework for creating strong game characters that covers styles ranging from Portal to Dragon Age.
Register for GDC: [ Ссылка ]
Join the GDC mailing list: [ Ссылка ]
Follow GDC on Twitter: [ Ссылка ]
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
![](https://i.ytimg.com/vi/4mgK2hL33Vw/maxresdefault.jpg)