Now that Session Skate Sim's story mode is fully released, its time to SPEEDRUN it!
This is an ANY% Speedrun on Manual Catch. The goal is to Reach PRO STATUS as fast as possible.
RULES for this category
- RTA (Real-Time Attack) timing is used meaning runs must be
completed within one sitting and the timer cannot be paused
at any point in the run.
- All runs require video proof (with audio) and show the following
Gamplay settings before the run: Catch Mode and Grind Input Mode
- Starting point is Chatham / Skateshop bus stop and
timing begins as soon as you load that bus stop
- Run Ends when "Back Where It All Started" Mission
Completed banner pops up.
- Must be on Manual Catch
- Grind Mode on FULL RELEASE
- You can use custom Advanced Settings
- You can use Any Gameplay Settings you want except
Grind Mode which must be on Full Release for the Manual Catch category.
- Objects either from the world or your inventory
can NOT be setup prior to your run to help with
missions. However, You may set up objects During your
run as some missions require it.
- If an object is set up where a mission is taking place Prior to your run, you can't use it. You can either avoid using it during the mission Or open object dropper, Recall the object(s) and place it back down if you need it. If its a world object (not from inventory) open object dropper, move the object then place it back down)
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This is Session Skate Sim v1.0.0.34
MUSIC: Royalty Free metal music can be found here - [ Ссылка ]
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Here are the official JL Nightmare Settings with Number Values
*Stats are numbered 0 - 20 | 10 is Default*
GRAVITY = 13
PUSH FORCE = D 10
MAX PUSH SPEED = D 10
FOOT BRAKING FRICTION = 14
BANKING / TURN RATE = 0
CROUCHING BANK RATE = 4
POP BOARD TO BODY DISTANCE = 8 *Boost for Hippy Flips*
LOW POP HEIGHT = 4
HIGH POP HEIGHT = 8 - 10 *varies depending on Skate Spot*
GRINDS POP HEIGHT = 6 - 10 *varies depending on Skate Spot*
MANUALS POP HEIGHT = 6
BODY ROTATION RATE = 12
BODY ROTATION FRICTION = D 10
IN-AIR BOARD ORIENT SPEED = D 10
FLIP SPEED = 8
FLIP FRICTION = D 10
SCOOP SPEED = 11
SCOOP FRICTION = D 10
GRIND FRICTION = 8
GRINDS ROTATION RATE = 16
POWERSLIDE FRICTION = 5
BOARD CONTROL SIDE IMPULSE = 12
BOARD CONTROL EXTRA PITCH = 16
BOARD CONTROL EXTRA SCOOP = D 10
BIG DROP MAX HEIGHT = D 10
PUMPING IMPULSE MULTIPLIER = 15
MAX SPRINT SPEED = D 10
#session #speedrun
![](https://i.ytimg.com/vi/4pFVxA2QfSo/maxresdefault.jpg)