As the horde gets uglier, our survivors prepare to enter into ZMart and find supplies. Of course, with one less survivor, the food *will* probably last longer...
PLEASE remember to support game designers and publishers by buying the actual physical games either online or at your FLGS! :)
Season 1 Mission 06: "The Escape", Hard difficulty, 6+ survivors, 150min (est).
Playing the official Zombicide DLC for Tabletop Simulator. Additional mod pieces are Vess's Wall and Building Block Super Pack, Sonycrow's Figures Compilations Zombies 1 (for DogZ models), and Rari's Skull Collection, all three mods from the Steam Workshop. Police car model is by saads-art and can be found at www.blender-models.com, and the Camaro is by SierraB and is found at Clara.io. Additional expansions added from the Zombicide (With All Expansions) Steam Workshop mod by Top Bloke Gman.
NOTE: The sound effects of zombies, weapons, emergency broadcasts, etc., were added in editing from the Zombie Apocalypse Sound Effects Library from Blastwave FX, used under personal license, and are *not* part of the regular game ;) The "Ta Da Sound" and "Dog Growl then Bark" are by Mike Koenig and the "German Shepard" (bark) is by Daniel Simon, and are all at soundbible.com. Car door and engine starting from freesoundeffects.com. "Dog Barking whining begging sounds!" is by Ghetty and is found at pond5.com.
Thanks for watching!
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