Discussion on all the achievements and an in depth guide for the Challenge Seekers achievement with Time Stamps. HAS SPOILERS -- Watch live at [ Ссылка ]
(Apologies for my AC unit in the background, it was over 90 F yesterday so it was on high)
Stream start 2:40
Starting Character Achievements 3:31
Recommended starting character, Level Based Achievements and the max character level I reached 4:42
Story based and missable achievements discussion starts at 5:36 I'm only time stamping missable achievements.
Honor your elders 5:44
Code Breaker 6:25
Ride the High Road 7:59
Mystery Beneath Mangar's Tower 8:35
Legend of the Siambra Dhu Lodge 10:33 I forget to mention in the video itself, the lodge is hidden behind a constellation puzzle
Secrets of the Sentry Tower 11:54
Savior of the Fichti 12:24
Savior of the Einarr 12:44 I misspoke in this segment, there isn't a related missable achievement but not doing this will prevent you from finishing the Scorcherer side quest
That's the End of this Mage's Tale 13:12
Rockefeller 14:01
Who said money can't buy friends 15:20
Elven Guile, Elven Trickery, and Elven Wisdom (puzzle weapon achievements)16:17
What unlocked Puzzle weapons actually do 18:24
Self Reliance 19:14
I forget which Mangar achievement is missable and which is story related, just make sure you kill him in his tower before progressing past Iwon Rheg 19:42
In dungeons vast do these evils past their ancient secrets keep (not missable but important information discussed here, the sword is called the hungering blade btw) 20:30
I check my chat window and briefly discuss the history of the game series 21:21
Back to Tarjan and prepping for Challenge Seekers 21:58
All character skill related achievements (too many to list so I cover the fastest way to unlock all endcap skills ) 22:26
Savior of Hearnhold (Missable? Not sure because I think I did it out of sequence) 24:02
Dwarven Strongbox key mentioned which you need to make the game breaking build I show at the end 24:28
This game hates my dual monitor rig 25:00
The rest is all about the Challenge Seekers strategy and builds. I'll be time stamping the important parts.
Entry of the Maiden's Barrow 25:48
Selecting your three man party and starting the run for Challenge Seekers 26:20
Breakdown of the first build (skills, gear and masteries) and strategy I used to reach Yadis with, includes discussion on Dwarven All War weapons 27:16
Baedish studies trait sucks but Dwarven Resilience and Outlander are awesome 30:20
Vow/Guardian Synergy 32:32
Crux is SMRT 33:40
Archmage perks and damage buffs 34:34
More on high INT 35:33
Bard skill tree 37:17
Why my first attempt at Yadis failed forcing my drastic respecs and managing spell points/drunkenness 40:03
Veteran is important plus how physical damage and armor, mental damage and focus and true damage all work 42:20
Showing Mangar Mallet build in action 45:03
Crux murders everyone 49:17
Discussing RNG screws and the save point managing strategy I used from the Adventure Guild to the Barrow entrance 50:20
Why warping to Hearnhold from the Barrow is important 53:32
Final Battle loadout review. (I still fail to piece together why the build I gave Crux is immensely OP and I'm even dense enough to complain about how the Arcane Barrage base damage dropped from 14 to 11) 54:59
Bard skill review, she's a pacifist now. Also the game now refuses to work properly with my second monitor so I disable it 58:07
My two failed attempts start here 1:00:41
Start of my successful attempt 1:13:45
Mopping up the first wave before Yadis 1:20:12
For the curb stomping you've all been waiting for, Yadis! Even at this point, I hadn't quite realized how much damage Arcane Barrage was now doing 1:21:18
Why Crux is OP: The Math
This build has a great balance between skills, weapon talents and STR/INT scores.
The Soul Leech skill has the chance to regen spell points on crit which stack on top of the Black Thirst wand's spell point thief ability, these combined with his boots regen spell points on move make him almost self sufficient for spell point generation vs mages.
The Archmage perk adding damage based on held spell points is a significant factor in increasing the damage of arcane barrage (base damage of 11 with the current build plus up to 17 additional damage if he's carrying the build's maximum skill points)
The Black Thirst also bestows Veteran status which gives an additional 3 true damage for EACH spell point which is up to 51 true damage if he has his full 17 spell points.
In review, 11 base damage + up to 17 bonus damage + up to 51 bonus true damage = one casting of Arcane barrage has up to 79 potential damage. This makes Arcane Barrage ridiculously lethal as you can see by the way I shred Yadis before she even has a single turn. Just make sure you toy with the last opponent of the first wave to ensure you start against Yadis with full opportunity, spell points and important cooldowns reset.
![](https://i.ytimg.com/vi/567ZHGtG-hU/mqdefault.jpg)