now i'm done with this game. not that impressive since nobody's playing this game at this point...
i'm not going to put cut scenes in the video, too lazy for that.
this game is far better than 2 (2 is a joke in term of difficulty, they had to add one down diffficulty to even the playing field, that says everything about that game). but the progression system of this game is garbage. anyway, this game feel more balanced just like the first game, maybe i will do overkill 145+ in the first game solo while i waiting for newer content..... we'll see.
i've done this in order but since i want to try the FAK and medic bag build because it did pretty well in TTS, and the best place to test it at it fullest potential is going to be G&S so i redo the level. if you want to see the armor version, here:
[ Ссылка ]
if we have the cook off or rats kind of heist in the future. i think this build is much better than armor. since you can make unlimited FAK, you can sustain yourself as long as you wanted to. and with bots, you will always have invincibility since bots will always go down. and when you, yourself got down, you just restore the down with just 1 FAK. not that good in pubs though.
i will show my build and weapon mods at the end of each heist. i will try to use different builds as much as i can.
there's bug (i think it intentional) in UTS where if you bagging the real uma painting you'll trigger final charge even you're not bagging the rest of the required painting. so keep uma last.
you can manipulate the enemy's ai while you're 5-8 meter nearby hostages:
shotgunners will change to pistol.
naders will not gas you but flashbang you instead. (works only 80%)
bulldozers will not shoot you, if you're right next to hostage.
and lastly, why hit marker sound effect is so loud? it just so annoying.
the final charge for each heist:
NRFTW: over 50% loot requirement
RR: 100% required earth element
DI: after the 2nd get away
RTC: 100% loot required in a cage or bagging crypto wallet
UTS: bagging the real uma painting (the one that need USB)
G&S: 100% loot requirement
99B: after both hi-tech loot secured
TTS: after calling get away
0:00 No Rest For The Wicked (zipline asset)
23:27 build
24:38 Road Rage (armor bag asset)
46:08 build
47:46 Dirty Ice (none)
1:06:57 build
1:08:06 Rock The Cradle (none)
1:38:53 build
1:39:56 Under The Surphaze (armor bag asset)
1:58:50 build
2:00:00 Gold And Sharke (zipline asset)
3:16:40 build
3:17:43 99 Boxes (prototype bag asset)
3:56:14 build
3:57:07 Touch The Sky (zipline asset)
4:23:20 build
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