#godot #gamedev #csharp #3d
Let's see how to create a simple 3D moving platform in Godot 4/C#, with optional intermediate waypoints, custom easing for the speed, and functional collisions with a player avatar! :)
🚀 Get my Godot 4/C# ebook: [ Ссылка ]
🗒 Text version on Medium: [ Ссылка ]
🔶 Github repo with the assets & demo: [ Ссылка ]
🔶 Assets by Kenney: [ Ссылка ]
00:00 - Introduction
01:46 - Setting up our path
06:49 - Preparing a nicer movement?
10:36 - Implementing our waypoint mechanic
15:44 - Smoothing out our intermediate stops
18:00 - Handling the return journey
20:45 - Fixing our platform collisions
23:03 - Conclusion
![](https://i.ytimg.com/vi/5KvVLI4-3G0/maxresdefault.jpg)