Learn how to create a giant LED screen with UE5.2's Procedural Content Generation tool. This guide will show you how to add attributes to a PCG graph, pass those attributes from PCG to a material, and take advantage of World Position Offset to animate static meshes based off of a render target powered by a SceneCapture2D component.
The "pixel" static mesh used can be created by following the first four minutes of this tutorial: [ Ссылка ]
The level used in the intro was built by following this tutorial by @unfgames: Unreal Engine 5 Beginner Tutorial - Creating your First Game with Blueprints - [ Ссылка ]
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