Malazan Author Ian C. Esslemont, joined me for a discussion about the impact that ludic systems (games) have had on Fantasy fiction and reader expectation. As with all these sorts of discussions, we get side-tracked in exploring the topic, and it is more generally discursive rather than a pointed lecture about specifics. However, we had fun.
We discuss as spects of Hard/Soft magic and SF, gaming narratives, gaming in narratives, and the reader expectations created by the rising prevalence of ludic narratives (computer games) in how information and the fictive world is
presented to the reader.
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Intro and Music by Professor Trip.
![](https://s2.save4k.ru/pic/5QHgwZu15GM/mqdefault.jpg)