During the 16-bit generation the general production process of video games had been well established. Pixel art tools, often custom developed, were an important part of the tool-set. But a new revolution was ready to take the video game industry by storm. Transforming video game graphics from Pixels to Polygons.
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//Narration by Steven Kelly
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//Music and Sources
For the complete track-listing with time-codes skip to the end of the video. Sources used for this video are also listed there.
//Chapters
00:00 Intro
00:57 Virtua Reality
03:00 CGI inspired pixel art
05:36 3D Software
09:13 CD-Rom & Digital Video trend
11:26 Pre-rendered graphics
15:56 Devkits
18:47 Nextgen
25:02 Ending
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