ID: 76497771 (not all 2.3 million dash orbs are in)
Note: This is the oldest existing showcase of Nessus. Months later it still hasn't been topped...
Update: After 7 months and a brand new discovery a method to go much further has been found. All will be revealed later.
Creators:
uKarla (me)
skub (the creator of the idea)
TiO2 (Created the program to make the timer, which allows the level to be of such extreme length)
Illuminati65 (Partially credited, as whilst he advised me to not use attempt memory and warned me of many inconsistencies the game has, he didn't actually build a single block in the level.)
Wunjo
PPLL Invite (level this was made for): [ Ссылка ]
Story:
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The idea of Nessus came around a few months back when Dolorem Aeterna was discovered to be physically impossible everywhere due to a glitch in the game. I thought of a level that would work in the game's boundaries, initially by using a click counter to force a player to click every frame for 67,108,864 units on 60fps, the maximum at 4x speed. This proved to be far easier than 3sh x 2^48 however, and the idea died temporarilly. Then, during a discussion on the Impossible Levels List, I pulled up the idea of the hardest physically possible level again. This is what would birth Nessus, named after the lowest layer of hell in Dungeons & Dragons.
Initially I wanted to use a click counter for the level, but I wanted the level to be unique in a time where the hardest level race was more of a competition of who can build a bigger click counter. Had I used a click counter, that level still would be easier than current Nessus if going by amount of clicks.
The level will remain the hardest gameplay based level until 2.2 rolls around.
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Song - Dark Dragon Fire by F777
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