Full game longplay of the X360 version of F.E.A.R.: Perseus Mandate, the second and last expansion to 2005 game F.E.A.R., a horror-fps game developed by Monolith. Perseus Mandate was developed by Timegate Studios, released in November 2007 for the PC and Xbox 360. On PC it was released as a standalone expansion, while on the Xbox 360 it was released as F.E.A.R.: Files, a duo pack of this and Extraction Point expansion pack. Played on an original Xbox 360 Slim hardware, in 1080p internal display resolution via x360's menu. Recorded at 1440p60 H.265 HEVC via OBS.
The game is not a narrative sequel to Extraction Point, but rather a "sidequel" that runs parallel to the second half of the original F.E.A.R. and most of Extraction Point. The story follows a new player character who is a member of a secondary F.E.A.R. team tasked with investigating Armacham's Perseus Project. Finding themselves facing a previously unknown and highly skilled mercenary squad, the team must race to stop the mercs from acquiring potentially dangerous information pertaining to Alma Wade and Paxton Fettel.
Perseus Mandate is a sidequel to the original F.E.A.R. and Extraction Point, beginning moments after Armacham Technology Corporation (ATC) security turn on F.E.A.R. and kill Aldus Bishop as he is being extracted by Delta Force.
As the game begins, the senator heard at the end of the original game orders a man named Gavin Morrison to retrieve Perseus at all costs. Meanwhile, a second F.E.A.R. team composed of Cpt. Raynes, Lt. Chen, and an unnamed sergeant (the player character), is preparing to infiltrate ATC's Global Data and Security Center. Their orders are to find and retrieve anything related to Project Perseus, a classified ATC operation that was attempting to develop a unit of telepathically-controlled clone soldiers (known as Replicas). As ATC Security and the Replicas openly battle in the streets, F.E.A.R. breach the building, only to discover that an unknown group has already infiltrated the facility.
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