Battle 1: Grogh Heights, also known as Grog Hill (グローグの丘, Gurōgu no oka?), In this rare battle of Chapter 4, the player must face a dangerous encounter against 11 (eleven) enemy Monks. This is one of very few battles in which the player is vastly outnumbered. If you stumble onto this battle for the first time without any knowledge of the eleven monks, chance of a game over is high. Because they tend to cluster up in the middle (assuming you don't flee to a corner), Summons and wide area effect magic is highly useful. Golem can save you from a couple strikes and a Knight, Lancer, or other characters with high evasion can help stall enemies from advancing giving your mages a chance to unleash their spells.
Battle 2: The Zeklaus Desert (ゼクラス砂漠, Zekurasu-sabaku?). This is another notable rare battle from the south entrance starting from Dorter Trade City. If you're lucky, you will happen upon a duel to the death in the desert, a Knight (Guest) fighting against a Minitaurus. They will both be several levels (10-20, roughly speaking) higher than your party. Usually the Minitaurus will win this confrontation before your party can even get across this wide field to aid the Knight, that's why I like to bring guns.
My Party:
Mr. Ramza - Black Mage (Wizard), Chemist
Xena - Geomancer, Orator (Mediator)
Cossette - White Mage (Priest), Chemist
Vegeta - Knight, Orator (Mediator)
Howl - Chemist, Mediator
Side Notes:
Xena Warrior Princess / Lucy Lawless *theme song plays*
Cossette from Le Portrait de Petite Cossette.
Vegeta is a Saiyan Prince from Dragon Ball Z.
Howl of Howl's Moving Castle, A Studio Ghibli film.
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Final Fantasy Tactics (ファイナルファンタジータクティクス Fainaru Fantajī Takutikusu?) is a tactical role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.
Final Fantasy Tactics is set in a fictional medieval-inspired kingdom called Ivalice created by Yasumi Matsuno. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war.
A spinoff title, Final Fantasy Tactics Advance, was released for the Nintendo Game Boy Advance in 2003 and a sequel to that title, Final Fantasy Tactics A2: Grimoire of the Rift, was released in 2007 for the Nintendo DS. Various other games have also utilized the Ivalice setting, including Vagrant Story for the Playstation and Final Fantasy XII for the Playstation 2. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of Square Enix's Ivalice Alliance project. Overall, the game received positive reviews from gaming magazines and websites and has become a cult classic since its release.
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