The following is a quick comparison of the various versions of Halo CE. CEA on the Xbox 360 has not been included, as it does not have 4:3 support. All recordings are my own.
Things seen in video:
- The shield and ammo HUD elements match the Gearbox port's HUD positioning, NOT the OG Xbox. MCC PC needs to bring back safe zones from the previous CEA build.
- CEA on PC has the incorrect FoV at 1440x1080 during cutscenes, as evidenced by the sudden FoV change before leaving the Pelican. Appears to be caused by the fact that cutscene FoV has been set to ensure 16:9 cutscene FoV appears to look identical to OG Xbox's cutscenes, but this FoV increase applies to 4:3 as well, causing higher FoV.
- Cinematic bar titles are too small in the MCC.
- Crosshairs on CEA PC are too small.
- MCC PC cutscenes are not interpolated.
- Water shaders are incorrect.
- Pelican shaders are incorrect.
- Cinematic bars are timed differently.
- MCC appears to be too bright on the default gamma setting, or the colors aren't able to pop as much as the original game.
Notes:
- Chimera -581 Revamped was used for Refined footage, with safe zones enabled.
- FoV 86 is fairly accurate to the OG Xbox version, however, it isn't 100% the same. An FoV equivalent to the OG Xbox FoV lies in between 86 and 87.
- All games ran at 1440x1080, with the exception of the original, which ran at 640x480.
- The Gearbox port is an unpatched Retail copy running with dgvoodoo2 to ensure no driver issues occur.
- The "Original" footage is running through Xbox 360 back compat, for clearer footage. Could use the OG Xbox version.
![](https://i.ytimg.com/vi/5xR6V_rp5F8/maxresdefault.jpg)