The main aim of "Blood Omen 2: Conceptual Edition" is to bring the characters of Meridian closer to their concept art design and restore cut content which includes elements from prototype versions of the game along with the restoration of in-game dialogue.
MOD LINK: [ Ссылка ]
FEATURES:
- Improved textures for Kain
- Improved User Interface graphics
- Includes "Re-vamped" compatibility fix [ Adaptive Widescreen Support, Extra In-Game Options - VSync, Framerate, Windowed / Fullscreen Mode, Native MSAA, Restored Motion Blur, XInput Controller Support ]
- Ports the PlayStation 2 cinematics into the PC version of the game, giving them a higher-quality and fixing their widescreen aspect ratio along with any compatibility issues
- Provides the option to choose between two versions of the Dark Gift Menu [ Early / Prototype or Classic / Retail ]
- Provides the option to customize the main character's appearance throughout the game, as well as for the Bonus Cheat Mode
- Retextured / tweaked characters and weapons
- Restored cut content [ In-game dialogue and various other elements which did not make it into the final game ]
- Reworked loading screens, skyboxes and background effects
- Solves various in-game issues
CREDITS:
AesirHod - Programming Advisor and "SoulSpiral" Development
Ben Lincoln - General Advisor and "SoulSpiral" Development
Elder Fraud - Technical Research and React File Hacks
Gemini - "Re-vamped" integration and Development
If_And_While - Build Testing
KainReaver - Build Testing and Kain's Hair Texture Tweak (Original Asset created by TheHylden)
Raina Audron - Chapter Cards, Dark Gift Icons, Kain's Texture Improvements, Lightning / Cloudburst Effects and Sky Textures
Salmari - Technical Research and Setup Development
Author: PebbleInThePond - nosgothchronicles@gmail.com
THIS IS A FAN-PROJECT INTENDED FOR NON-PROFIT USE
© 2002 Embracer Group AB. All rights reserved.
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