Let's take a look at how we can create multiple windows that are managed by the OS, for our projects.
GDScript is a high-level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration.
Hardware I Use:
Blue Ember Mic: [ Ссылка ]
Behringer Q502: [ Ссылка ]
M1 Macbook Air: [ Ссылка ]
Asus Tuf VG35VQ: [ Ссылка ]
GS520 Anvil: [ Ссылка ]
ATH-M40x: [ Ссылка ]
APC UPS 1500VA: [ Ссылка ]
Nektar SE25: [ Ссылка ]
North Bayou Monitor Arm : [ Ссылка ]
GitHub: [ Ссылка ]
Twitch: [ Ссылка ]
Twitter: [ Ссылка ]
Website: [ Ссылка ]
Guilded: [ Ссылка ]
Intro Song: NEKTAR by Aim To Head Official
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Godot 4 Multiple Windows
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