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The King of Fighters XIII combo video showcasing what Maxima is capable of, be that old, new, practical or impractical.
-COMMENTS-
Maxima is a very simple character so there wasn't much I could adjust although I did leave out some worthwhile stuff from the older version. Luckily he can do some interesting things from a counter hit but even with that, there's not much to do since Maxima is probably the only character in the game that does not have any loops in HD mode (unless you're willing to waste power gauges) but on the bright side, his practical combos can easily do 100% with no effort at all.
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-CHANGE LOG-
- adjusted title screen
- removed and added 5 combos (out of 12)
- adjusted 3 combos
- added KO effect to final combo
-NOTES-
01) Ryo: Aims for most damage with one power gauge.
02) Hwa: -
03) Andy: Aims for most damage with HD mode and two power gauges.
04) Athena: Aims for most damage with HD mode and three power gauges.
05) Raiden: -
06) King: -
07) Takuma: -
08) Kensou: -
09) Mature: -
10) Elisabeth: -
11) Iori: -
12) K': -
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-TRANSCRIPT-
01) Ryo: jp C, D xx df C xx qcb AC, df C xx dp K
02) Hwa: jp C, D xx df C xx qcb AC, df C, hcb BD xx qcb P xx dp BD (1 hit) xx hcb B (whiff), qcfx2 AC
03) Andy: jp C, D xx df C xx BC, D xx df C xx qcb A xx qcfx2 AC
04) Athena: jp C, D xx df C xx BC, D xx df C xx qcb A xx qcfx2 P xx hcbx2 AC
05) Raiden: jp C, D xx df C xx BC, D xx df C xx qcb AC, qcfx2 AC (1st and 2nd hit whiff) xx hcbx2 AC
06) King: jp C, D xx df C xx BC, C (1 hit) xx df C xx hcb B xx qcb P xx qcfx2 AC xx hcbx2 AC
07) Takuma: jp C, C xx df C xx BC, C (1 hit) xx df C xx qcb AC xx hcb B, qcb A xx qcfx2 AC xx hcbx2 AC
08) Kensou: jp C, C (1 hit) xx df C xx hcb B xx P (whiff), d C xx df C xx BC, C xx df C xx hcb BD xx qcb P xx qcb AC, dash df C, qcfx2 P xx hcbx2 AC
09) Mature: qcb C (counter hit), jp qcb AC, df C, df C, df C, df C, BC, jp qcb AC, df C, df C, df C, qcfx2 P xx hcbx2 AC
10) Elisabeth: qcfx2 P (counter hit), jp qcb AC, df C, df C, df C, df C xx BC, jp qcb AC, df C, df C, qcfx2 AC
11) Iori: qcfx2 P (counter hit), BC, qcfx2 AC xx hcbx2 AC
12) K': jp C, D xx df C xx BC, D xx df C xx qcb AC xx hcb B, df C, hcb BD xx qcb P xx qcb A xx qcfx2 P xx hcbx2 AC
![](https://i.ytimg.com/vi/66KKxGQhCuc/maxresdefault.jpg)