MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021. They cover a lot of ground, like comparing development timelines, sharing advice on making a sequel, and weighing the pros and cons of staying independent. If you enjoy this discussion, please subscribe to MinnMax's YouTube channel or support us on Patreon to unlock the podcast version of this interview and more! [ Ссылка ]
Check out Tim and Josef's first conversation back at E3 2017 here - [ Ссылка ]
To jump to a particular point in the discussion, check out the timestamps below...
00:00:00 - Intro
00:01:00 - Tim Schafer and Josef Fares
00:02:12 - Comparing game production pipelines
00:07:03 - The tiny details needed for platformers
00:13:26 - Designing a co-op game
00:17:39 - Psychonauts 2’s long journey
00:22:40 - Schafer’s advice for a sequel to It Takes Two
00:26:10 - Managing being a big personality in a studio
00:33:26 - Pros and cons of being independent
00:37:12 - The joy of weird games
00:39:10 - It Takes Two’s popularity in China
00:44:13 - Psychonauts 2’s documentary release plans
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