This is part 73 of a fresh run-through of Sly 2: Band of Thieves.
Alright. So, this is the final fight. Clock-la has apparently been weakened enough from not being able to feed on the engines. Carmelita lands, and Sly is chosen to be her gunner.
A few things to note before you start. None of the rockets will miss you. You need to shoot them out of the air. After a brief period of not taking any damage, Clock-la's eyes will start glowing. Hitting her several times will reset it, but in the event you don't, she shoots a blast of energy out of her eyes that knocks out 1/3 of your health.
Ok, so, Clock-la's attacks will change based on how much health she has lost, so 4 different phases.
At the 25% mark, she shoots rockets with a red flare. Those require 2 hits to take out.
At the 50% mark, she starts periodically shooting out rings that are electrocuted. If you played the first one, then you know what to do. Shoot the ring to switch the electricity. DON'T SHOOT IT MORE THEN ONCE!!! Also, rockets.
At the 75% mark, she starts shooting 3 in quick succession, plus rockets. For the sake of your life, don't shoot while passing through the rings, unless you need to and you have confidence in your aim.
Once you finish it, Clock-la barrels through the main support structure of the blimp, and starts flying at the Northern Light Battery where Bentley and Murray are, and grabs it. -- Watch live at [ Ссылка ]
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