sorry for not mentioning a few things about one is the Opacity maps are used to tell the previewer which parts of your product you want to be seen and which you want to be invisible - it basically cuts out parts of the texture.
The Rules:
* your opacity map must be the exact same size as your texture map
* black = invisible/shows skin
* white = what is seen
* grey = sheer (darker grey = more clear; lighter grey = more solid)
* only use blending if your product has sheer/ semi see-through parts. This is because of blending clashing - if you have a blended material in front of another blended material, it often causes one of them to disappear. This is why your avi sometimes goes bald when you stand it behind windows. So it's best to leave blending turned off whenever possible.
![](https://s2.save4k.ru/pic/6V2JxGp3ogY/mqdefault.jpg)