In this Godot 4 tutorial we create implement complete shooting mechanics for a first person shooter game including how to make a weapon. The covered topics include gun animations, projectile bullets, complex bullet collisions with body parts and weakpoints, dying animations, and enemy despawning. These mechanics can be used for many types of games, including FPS, horror, survival, RPG, etc. All of this code works with Godot 4.1.
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Assets:
Zombie model: [ Ссылка ]
Ground texture by 0melapics: [ Ссылка ]
Kenney Graveyard Kit - [ Ссылка ]
Steampunk Rifle by Jake Sharp - [ Ссылка ]
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Complete 3D Shooting Mechanics - Godot 4 FPS Tutorial
Теги
GodotGodot 4First-PersonGodot tutorialGodot 3d TutorialLegion Gamesadventure gamefirst person gameGodot FPSFPSgame developmentgodot enginesurvival gamehorror gameGodot 3dzombie gameterraincollision shapemap designenvironmentgamedevworld buildingenemy ai3d enemiesFPS collision shapeanimation treeanimated enemy3d animationsfps mechanicsbody part collisionsenemy weakpointsprojectile bulletspistolrifle