I was really impressed with Ryan Brucks' Unreal Engine raymarching demos that he published on the Epic forums. Since I'm a Unity user, I wanted to see if the same techniques could be used in Unity, and it totally worked out!
This was just an early test to learn more about Raymarching - I plan to do some more experiments with fluids and pyro in the future.
![](https://s2.save4k.ru/pic/6wJM7bceQfc/maxresdefault.jpg)