#goldeneye #goldeneye007 #goldeneye64
The level played is from GoldenEye Tower Project. This level needs you to associate letters with numbers, it keeps changing anytime you replay the level, so you can't just learn the code, you need to concentrate each time. Also, even as an amateur, it's always funny to try to play levels fastly in GoldenEye, at least on emulator with keyboard and mouse. So what about trying to play this level fastly, also knowing the time needed to concentrate on the code would make things harder ? In fact if it wasn't for the code you could just try to avoid enemies' bullets, but how would you succeed to both avoid enemies and get the code right ? That's what I want to try in this session. Especially as once you got the code, if you trigger the rest of the mission, no matter you killed enemies before or not, meaning they wouldn't be a problem for all the mission. There's also a stylish way to kill the mini boss, I succeeded to do it once only, making mainframes explode behind him. This level has an incredible replay value, as it's never the same. I hope we'll get more levels like this one, who would keep on surprising us even after many trials, random factor is definitely something interesting in video games.
[ Ссылка ]
GoldenEye Tower Project
Author: Various
Date: June 26th, 2024
Category: GE Campaigns
Expansion Pak: Yes
GoldenEye: Tower Project
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)
Info:
This is a compilation of 5 levels made by the community, centered around a tower theme.
Each map author was given a hallway and limited floor dimensions to create a mission within.
This is the end result, enjoy!
Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
[ Ссылка ]
Level Credits:
Tower Intro by Carnivorous
Floor #1, Toxic by Pheonarx
Floor #2, Works by MRKane
Floor #3, Office by Coockie
Floor #4, Facility by 00action
Floor #5, Rescue by Sixty Four
Model Credits:
Pizza box, Bond's pizza uniform, drone gun, mop bucket, Solo Jazz cup, Sony ICF-EX5MK2 and SGI Indigo2 by Carnivorous
TWINE chair and Vault Newspaper by 00action
Sound Credits:
M45, GAR Defender firing sounds by Carnivorous
Office boss screams from Max Payne by Remedy Entertainment
Music Credits:
Facility music track is by CHLindin ([ Ссылка ])
Folder music and various music hex edits by Carnivorous
Intro music is Made in America by Gary Lionelli
Radio Credits:
The Doobie Brothers - It Keeps You Runnin'
Foster the People – Pumped Up Kicks (Crusin' USA Remix)
Adrian Gurvitz - The Way I Feel
Version History:
1.0:
- Initial release (Jun 27 2024)
Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.
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