In this YouTube tutorial, we explore the creation of a custom-shape buttons. Starting with Figma, we meticulously craft custom-shaped buttons with precise alignment and elegant curves. Transitioning to Godot, we build the user interface and finally, we add functionality to buttons, guiding you through scripting in Godot. By the end, you'll have mastered a button creation technique and it's functionality.
Here is a link to the Github repository with all the files:
[ Ссылка ]
Here are the video chapter timecode links:
00:00:00 Introduction
00:00:20 Build the button asset in Figma
00:01:21 Create project in Godot
00:02:18 Create the main container
00:05:03 Background Elements
00:08:18 Create Buttons
00:15:55 Scripting
00:18:55 Outro
Thanks to Pedro Tribizon for the inspiration:
[ Ссылка ]
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Get the Godot Game Engine at: [ Ссылка ]
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Get Figma at: [ Ссылка ]
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*note: In this video I use Godot 4.1.1
#godotengine #gamedev
![](https://i.ytimg.com/vi/7L4f9AxvAAI/maxresdefault.jpg)