Maybe the Scarecrow would'a had better luck here?
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These videos will be showing you a fine-tuned path through each act that nets you an inordinate amount of rings and explores secret areas while keeping you on track towards the goal!
Finally! It's the final zone! Wait, no... "Final Zone" is the final zone. (I'll have to write that line down for the next video.) So yeah, Scrap Brain Zone. This place is chock-full of traps and all manners of whirring gizmos! Gotta keep your wits about ya if you want to survive!
Act 1 shows that keeping to the high road (at first) nets you the most coins and safest route. Gotta watch out for those disappearing platforms, though - they tend to be bugged and won't switch on properly!
Act 2 has a pretty danged strange shortcut and an especially well-hidden cache of item boxes. You need 50 rings to take the shortcut - it allows you to go further up in a transport tube straight onto an express path to the finish. Oh, yeah: This is why I skip out on some rings at the start, I want to be able to pick up the treasures at the lower pipe-port first.
The secret-item box cache of act 2 is especially devious in hiding the path of approach. It utilizes disappearing platforms up a wall edge - but they only appear every 15 seconds or so. AND you can't jump on top of them without a running start from off-screen. So's you gotta count for it! (start counting to 15 AFTER the platform disappears.)
Act 3 is another underwater mess. The air bubbles are a lot more stingy this time around, so be prepared to become well acquainted with the "Oh-heck-no-I'm-gonna-DIIIIIE" music. There's a MASSIVE shortcut on this act, which I'll show at the end; but if you want some glorious treasure, you've got to brave the dangers of the waters!
I used the maps compiled and uploaded by Upthorn at "The Sonic Center" to plot out the paths I take in these videos. Go ahead and take a look at them if you get the chance!
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NOTE: This was recorded on an actual Sega Genesis system, the colored borders and junk pixels at bottom are NORMAL. You normally don't see these on an old CRT television display.
The Sega Genesis displays a lot of effects at around 60fps - unfortunately, YouTube's limit for standard uploads is 30 frames per second. This means you can sometimes see what appear to be graphical errors, such as hitflashes not flashing (when hitting Robotnik), shields looking a little off, and sadly... Robotnik's classiic checkered wrecking ball being... UNcheckered! (boo-hoo!)
![](https://i.ytimg.com/vi/7dGa_58XyMA/maxresdefault.jpg)