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HAS THIS CHANGED THE GAME FOR GOOD? | Beasts of Bermuda
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This brand new Beasts of Bermuda update has been just as splitting to the game than the Path of Titans Crypto drama, however, I think that this update is a very well needed update for the game, especially in its future and the ability to bring and retain new players to the game.
Here is the full overview of the update!
Timestamps:
00:00 - Intro
00:35 - Parasaurolophus updates
02:30 - Mechanic changes
06:45 - Balance changes
09:10 - Outro
Thumbnail Art:
- Screenshot from Beasts of Bermuda devblog
Showcase video by DragonZz Subscribe to him:
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Do you like Beasts of Bermuda?
Beasts of Bermuda is a multiplayer game hosting large servers in which the player is a dinosaur or other prehistoric creature. A player can take the role of flyers, swimmers, herbivores, carnivores, and semi-aquatic creatures that fulfill different niches in the ecosystem. No matter what the player chooses to be, the objective of the game is to survive and grow up on the islands of Bermuda by using their particular creature's abilities. Predation from other players as well as intense environmental events are the antagonistic forces in the game the player must survive against.
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DEVBLOG ADDITIONS:
Megaraptor
+Improved megaraptor air control such that it matches that of pachy, megalo, and velo
Optimization
+Optimization: Eggs now take significantly less CPU usage on the server
Bug Fixes
+Fixed: Talent screen can now be closed with Esc-key or with the new on screen Resume button
-Player should also be able to escape the Talent screen jam by pressing Escape key or the Resume button
+Fixed: Fish now waypoint correctly on tiled maps such as Volcano Bay
+Fixed: Fog actors from the foliage placement tool now distance cull
+Fixed: Foliage marked as inedible with the foliage placement tool can no longer be knocked down
+Fixed: Severe log spam on the client when two grouped players were not net-relevant with one-another
+Fixed: The combat log now displays suffociation-related damage as coming from 'Suffocation,' rather than 'drowning'
+Fixed: When suffocating from a forest fire, the death reason is now correctly from suffocation, rather than drowning
+Fixed: Pachy can no longer play its limping animation while charging
+Fixed: Eggs can no longer be damaged by bolts of lightning
+Fixed: Waterfalls placed with the foliage placement tool no longer block attacks due to meshing checks
+Fixed: Carcasses now properly sit on the floor when being placed on the pedestals in front of deity shrines
+Fixed: You can now request to join groups while grouped with players who would be incompatible in the group you're requesting to join, and you can no longer request to join groups with players who are currently grouped with incompatible species
+Fixed: SM_DeadTrunk no longer can be infinitely knocked down when placed with the foliage placement tool
+Fixed: Deleted the strange plane on AP and AP Canvas maps at: X=-3530,Y=125,Z=3597 that was causing lag to nearby players.
+Fixed: Standing on arboreal nests no longer kicks the player out of a burrow
+Fixed: You can no longer use the Megaraptor's Evasive Maneuver while dead, which results in the charge bar getting stuck permanently on-screen
HAS THIS CHANGED THE GAME FOR GOOD? | Beasts of Bermuda
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