THE KNOSSOS LABYRINTH!! - INDIANA JONES AND THE FATE OF ATLANTIS (BLIND) #12
Welcome back to part 12 of my blind playthrough of Indiana Jones and the Fate of Atlantis; one of the most highly related point and click adventure games of all time! This game is an absolute classic and has been recommended to me over and over again! The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey.
In this episode, we head into the labyrinth beneath the ruins of Knossos! This place seems pretty confusing at first but we make our way through the areas slowly but surely whilst ticking off the dead ends! Hopefully we don't run into a Minotaur in the process! Eventually, we come to a chamber with a Minotaur Statue and use the Whip to pull down the Minotaur Statue's head! This falls onto a piece of the ground which reacts to weight so we make Indy and Sophia stand on it too and it turns into a lift/ elevator! At the bottom, we find Professor Steinhart's body! It appears he's starved to death so we take his Staff, the Worldstone he took earlier in the game and read his note abot an Orichalcum Detector! We convince Sophia to climb through a small tunnel to open a gate for us and then head on!
#IndianaJonesFateOfAtlantis #IndianaJones #PointAndClick
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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The game used an updated SCUMM engine and required a 286-based PC, although it still runs as a real-mode DOS application. The CD talkie version required EMS memory enabled to load the voice data.
Fate of Atlantis was praised by critics and received several awards for best adventure game of the year. It became a million-unit seller and is widely regarded as a classic of its genre today. Two concepts for a supposed sequel were conceived, but both projects were eventually canceled due to unforeseen problems during development. They were later reworked into two separate Dark Horse Comics series by Lee Marrs and Elaine Lee, respectively.
Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s. The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to". Conversations with non-playable characters unfold in a series of selectable questions and answers.
TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!
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