Bunch of mistakes from start to finish and some unfortunate RNG (monsters living on 200-800hp); kind of have to play a bit riskier for speed which punishes hard when you get unlucky at the wrong times (such as the start of that Sanctum sun where I end up having to do some berger rot). The risk-reward also makes it more fun tho. Masuta is the worst boss in the game. Clickboxes of monsters in this dungeon are the worst mechanic in the game. My kalg autofire bugs out in the middle of the dungeon :D
No idea what I was doing after Masuta, kinda felt the pressure from how fast everything was up until that point and I would've PR'd Seiryu (and saved a lot of time) if I used my apot at the end but I'm dumb and forgot that I had it off cooldown :) Add all those things up and quite a lot of time could have still been saved, but honestly it feels near impossible to have above average RNG line up and not make a single mistake here.
Oh and most importantly you could save a lot of time here by bringing Necromancy (but not interested) and changing up some other strats but I can't personally be bothered with that specifically.
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