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Hey all, Scott here!
First time using SFM2 on Half-Life: Alyx. In the first 4 hours of messing around with stuff, so far, not bad really. A lot of improvements to the first SFM with plenty of additions like advanced lightings, changing viewport's resolution and aspect ratio, and built-in Source 2 model converter but some control are a bit different like holding right-click to move the camera around but I can get used to it. Unfortunately, plenty of missing features I really don't like override materials, scale control, and relatively barebone workshop content compared to SFM's workshop. IMO, not good enough for complete migration until they add those missing features and Source 1 asset backward compatibility (SFM and Gmod asset support).
Still don't have a VR headset though lol.
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#shorts #hla #sfm2
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