Rig and Animate Character IK Inverse Kinematics in Blender. Learn how to model, rig and animate a 3D character in Blender using IK Bones aka Inverse Kinematics.
Inverse Kinematics (IK) simplifies the animation process, and makes it possible to make more advanced animations with lesser effort. Inverse Kinematics allow you to position the last bone in a bone chain and the other bones are positioned automatically.
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Rig and Animate Character IK Inverse Kinematics in Blender
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