Far Cry 3 ALL(34) OUTPOSTS (Undetected)
Outposts are enemy camps located across the island that control the local enemy presence. Killing every enemy in an outpost will allow you to liberate it. Outposts are indicated by black smoke stacks and red flags. Regions that are controlled by outposts are colored red on the World map.
When an outpost is liberated, the Rakyat will come to take it over. This will unlock new activities and Quests. The region controlled by the outpost will become friendly, reducing the amount of enemies you'll encounter there.
Every outpost is essentially a Safe House for enemies. Once the outpost is liberated, the safe house can be used as a Fast Travel point. Inside most safe houses is an Automated store that can be used to purchase, equip, and customize weapons with attachments as well as allow Brody to sell off his excess collected crap (unused animal hides, plants, junk, etc.).
Alerted enemies will attempt to trigger alarms if they can. Only alert enemies you plan on killing. Liberating an outpost without sounding an alarm will provide you with an XP bonus. A larger XP bonus will be awarded if you're not detected at all.
If you capture a outpost while detected and alarm was triggered you will earn 500XP
If you capture a outpost while detected and alarm was not triggered you will earn 550XP
If you capture a outpost while getting not detected and no alarm was triggered you will earn 1500XP (All hostiles neutralized without Jason being detected by any enemy (even those enemies passing by). Non-human enemies (e.g., attack dogs) do not count for this condition)
0:00 1. Amanaki Outpost
3:12 2. Welshore Wrecker's House Outpost
5:22 3. Valsa Docks Outpost
7:58 4. Mosquito Yard Outpost
9:18 5. Orphan Point Outpost
10:25 6. Rust Yard Outpost
11:47 7. Cliffside Overlook Outpost
12:40 8. Cradle View Outpost
13:57 9. Cradle Gas Outpost
15:12 10. Northview Gas Outpost
16:10 11. Old Mines Outpost
17:28 12. Hubris Farm Outpost
18:36 13. Hubert Store Power Outpost
20:33 14. AM 12 Outpost
22:43 15. Camp Murder Outpost
25:04 16. Tequila Sunrise Outpost
25:48 17. Nat's Repairs Outpost
26:49 18. Broken Neck Home Outpost
27:51 19. Kell's Boat Repairs Outpost
29:40 20. The Neck's Diner Outpost
31:31 21. Bridge Control Outpost
32:46 22. Lonely Shore Way Outpost
34:22 23. Spine Ridge Site Outpost
35:49 24. Harmanse Gas and Repair Outpost
37:26 25. North Krige Crest Outpost
39:02 26. Lazy Shore Marina Outpost
40:40 27. Longshore View Outpost
42:02 28. Dry Palm Storage Depot
43:58 29. Break point Outpost
45:48 30. Maw Docks and Repairs Outpost
46:54 31. East Ridge Camp Outpost
48:20 32. Satellite Communication Hub Outpost
49:36 33. Stubborn Kid Farm Outpost
51:26 34. Krige River Valley Fishing Outpost
TIPS to capture an outpost:
1. Use the Bow as it is one-shot kill when used against normal enemies, and is also silent.
2.Several outposts throughout Far Cry 3 will have one or more animal cages located within them. If shot, these animal cages will break and the animal within will be set free. It will continue attacking them until it dies. Shooting them with non-silent weapons will not alert enemies.
3. Fire always appears to enemies as a naturally occurring disaster. Always carry a Flamethrower, Repair tool, and/or Molotovs with you when capturing outposts. If you light some buildings or nearby trees on fire, the enemies in the outpost will begin to panic.
4. Use Weapons with Silencers
5. Enemies can be spotted and tracked if you target them with your camera. Before attempting to liberate an outpost, your best bet is to hide off in the distance and scout the place out. Enemies will appear with markers above their heads until killed, so take your time.
6. When engaging enemies from afar, adjusting your postion is key. Even a small change in position will make it harder for enemies to locate you. Shoot, move, shoot, move. This will make even the most heavily guarded outposts a walk-in-the-park.
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Far Cry 3 ALL (34) OUTPOSTS (Undetected) 2024
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