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This session will cover the various kinds of problems which can be solved by using multithreaded concepts or techniques. I will discuss the challenges involved with designing and implementing a multithreaded application, how to mitigate them, and when to consciously avoid writing multithreaded code. Topics will range from high-level architecture to low-level C++ classes which improve readability and maintainability of multithreaded code. The discussion will include C++11 multithreading, C++17 concurrency TS, and new abstractions we can build on top of these features. Basic familiarity with the C++11 threading library will be helpful.
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