Oh yeah and there's real-time moss, too! So much stuff, so little time...
Software water shader: [ Ссылка ]
Software water code: [ Ссылка ]
CS2-style smoke in Godot: [ Ссылка ]
CS2-style smoke in HL SDK: [ Ссылка ]
Elegy Engine: [ Ссылка ]
Chunk visibility culling: [ Ссылка ]
Experimental lightmapping tech idea: [ Ссылка ]
Discord server: [ Ссылка ]
BTW you can support me on Ko-fi: [ Ссылка ]
Timestamps:
00:00 - Software water in OpenGL
01:15 - Welcome back
01:26 - CS2-style smoke
02:31 - Real-time moss growth
03:23 - Game review: ArmA 3
03:46 - Game review: Doom (2016)
04:24 - Schedule
05:15 - Audio shenanigans
06:00 - Steering wheel
07:07 - func_vehicle confirmed???
07:23 - Elegy Engine
09:21 - In the end
![](https://i.ytimg.com/vi/8XPOLflTI98/maxresdefault.jpg)