With the recent release of Unreal Engine 5.1, you can finally run UE5 on Apple Silicon. Unfortunately to do so you have to build it from source code which is a pain and takes up a ton of space. No worries though, for I've done it for you! I also compared running on a 2021 M1 MacBook Pro Ultra 24 GPU laptop to a 2022 Zephyrus G16 with a 12 Gen Intel CPU and a 3070TI.
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Timeline:
0:00 Unreal Engine 5.1 on Apple M1 Overview
0:28 Building Unreal Engine From Code on MacOS
1:21 Epic Game Launcher Project Issues
1:53 Creating an Intel/Rosetta Project
3:24 Demo Level Performance Testing on Intel/Rosetta
4:45 Building Lightmaps
5:25 Nanite on Mac in Unreal Engine 5.1 is No Bueno
6:35 Creating the same project in Unreal Engine 5.1 for M1/M2 Apple Silicon
7:44 Demo Level Performance Testing on M1/M2 Apple Silicon
9:05 Light Map Building Doesn't Work
11:41 The Same Level on a PC (Asus M16 with 12th Gen Intel + 3070Ti)
12:46 Conclusion and Summary
![](https://i.ytimg.com/vi/8aWIyvfxA3Y/maxresdefault.jpg)