Here's a quick and dirty overview for how I use Godot Control nodes in my projects. Godot's control Nodes are a bit confusing at first, but I've found that I basically use 6 nodes Margin Container, Panel Container, Label, Vbox, Hbox, and TextureRect.
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00:00 Intro
00:45 General Scene Structure
02:15 VBox and HBox Stuff
03:20 Support my Work
04:01 More on VBox and HBox
05:42 Labels and TextureRect
08:00 Texture Uniqueness
08:32 Label Properties I Use
10:00 UI is Hard, but Stick with It
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