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Half-Life (stylized as HλLF-LIFE) is a science fiction first-person shooter video game developed by Valve and published by Sierra Studios for Microsoft Windows in 1998. It was Valve's debut product and the first in the Half-Life series. Players assume the role of Dr. Gordon Freeman, who must fight his way out of a secret research facility after an experiment goes wrong, fighting enemies and solving puzzles.
Unlike many other games at the time, the player has almost complete uninterrupted control of Freeman, and the story is told through scripted sequences seen through his eyes. Valve co-founder Gabe Newell said the team aimed to create an immersive world rather than a "shooting gallery". The game's engine, GoldSrc, is a heavily modified version of the Quake engine licensed from id Software.
Half-Life received acclaim for its graphics, realistic gameplay, and seamless narrative. It won over fifty PC "Game of the Year" awards and is considered one of the greatest video games of all time.[3] It influenced first-person shooters for years after its release.
Half-Life had sold eight million copies by November 16, 2004, and 9.3 million copies by December 2008. It was ported to the PlayStation 2 in 2001, and OS X and Linux in 2013. It was followed in 2004 by Half-Life 2.
Mod Corner - Brutal Half-Life (Beta 2)
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