Full rotation: [ Ссылка ]
So with 4.05 warrior has gotten a few buffs to their damage. The first comes in the form of inner release no longer taking beast gauge. This means that if you were going off of a 4 fell cleave and upheaval opener such as the video I put up before then you will be left with about 20 extra gauge before your next infuriate. This allows you to fit in either one onslaught outside of IR or 2 in it, I choose the two inside. The reason that I prioritize using onslaught as my first ogcd in IR instead of upheaval is because I want to put it on cd asap so that I can get the second in my IR as well since they only cost 10 gauge while in there also you get the first in trick which is good.
While helping your opener and your later IRs by having the ability to do more onslaughts the other more obvious buff that wars got was on their path. This potency increase is pretty good as well because of how many paths you do throughout a fight just to manage your gauge.
Tldr: Path buff = good and no 20 gauge cost for IR = more onslaughts. Besides that the warrior rotation is pretty much the same.
![](https://i.ytimg.com/vi/8frYfCdfuM8/maxresdefault.jpg)