[READ BELOW FOR INFO.]
Nearly a hour of playthrough, starting before obtaining the Nei weapons and ending with the end credits. Yes, I did get lost. Yes, I'd finished the game before. No, I didn't look up maps.
For those not familiar:
Res: Heal one ally,
Gires: Heal whole party
Rev: Resurrect dead ally
Anti: Cures poison.
Healing techniques cost 5 technique points per casting, the numbers next to them show the technique's strength.
There's a glitch/oversight in Phantasy Star III that lets dead allies cast techniques on others and even themselves, hence why I was able to resurrect my dead peeps using their own techniques.
Fanbi: Damage up for one ally, cumulative, lasts for whole battle.
Fanbi like other "order" techniques cost 1 technique points per use.
Star Mist: heals entire party, single use.
Moon Dew: revives one dead ally, single use.
I ended up not needing my moon dew.
Nearly everyone hates this game but to me despite its faults it is my favourite RPG of all times. It is reasonably easy, has a unique look and feel, most of the music while repetitive is still pretty good and sounds much different than what you'd expect on a sega genesis (kinda like Beyond Oasis, my favourite Sega Genesis game), and you have to appreciate the scope of what the game was attempting and the efforts the devs put into it, as rushed as the end product was.
Phantasy Star II and IV are still superior in every way, though.
![](https://s2.save4k.ru/pic/8xF87OhLRdE/maxresdefault.jpg)