Red Zone is a game that can only be called an eclectic mix of resource management and action. When you start you have one helicopter and three characters with varying abilities. If you lose a character they stay dead for the rest of the game. If you lose the helicopter, you lose everything. It's very important to have a solid strategy to conserve, avoid conflict and make the best use of supplies possible to proceed. Thankfully it also uses a password system. The game is much deeper than it appears on the surface and you'll really need to keep on your toes to adapt to sudden unexpected events.
But Red Zone isn't just unique for it's game play, it also features some of the most impressive technical feats on the Genesis and even outlines them before the game starts. Full motion video and mode-7 style graphics were mostly unheard of at that point. The game also has impressive physics, some very nice sound effects and an excellent soundtrack by Jesper Kyd, who would go on to do music for the Hitman series, Splinter Cell and Unreal Tournament to name just a few.
It was a commercial failure. Maybe it was due to lousy advertising, maybe it was the game's unforgiving difficulty, slightly sticky control or possibly just the messy box art.. for whatever reason it was largely ignored.
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