P1
• Having the first head break at this phase is considered the ideal situation as it chunks small bit of fatalis HP of Phase 2 — the last helmet breaker at P1 should be timed correctly, otherwise, it will fly to start the phase 2 as the HP threshold of P1 has been reached.
P2
• Shooting some ballista bullets to its forearm — this is done to save chest breaking for Phase 4.
Behind the Gate.
• Purposely delaying closing the gate to activate Latent Power for having 95% affinity on untenderized body part that ideally last until the end of Phase 4 or the start of Phase 5.
P4
• Taking advantage of chest breaking animation to follow up with helmet breaker for the second head break — this chain reaction drains its HP enough to make it flies immediately to start the Phase 5 after it gets up.
P5
• Positioning the character beside of its chest when it’s on four legs to purposely bait the 360 degrees spin animation — this is done to deal massive damage in short period of time while trying to activate Latent Power.
• Shooting the second binding when the skull mark appears on the map — if it’s timed correctly, the total damage dealt during the binding is enough to kill it before the animation is over while skipping Phase 6 at the same time.
Thanks for thumbnail @densoafg
Music 1:[ Ссылка ]
Musci 2:[ Ссылка ]
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